Cleanup and adjustments for vector types
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@@ -19,7 +19,7 @@ struct Int3;
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struct Int4;
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/// <summary>
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/// Represents a three dimensional mathematical vector.
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/// Represents a three dimensional mathematical vector with 32-bit precision (per-component).
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/// </summary>
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API_STRUCT() struct FLAXENGINE_API Vector3
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{
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@@ -167,11 +167,11 @@ public:
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// Init
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// @param xyz Double3 value
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explicit Vector3(const Double3& xyz);
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Vector3(const Double3& xyz);
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// Init
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// @param xyzw Double4 value
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explicit Vector3(const Double4& xyzw);
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explicit Vector3(const Double4& xyzw);
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// Init
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// @param color Color value
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