Refactor NavMesh into NavMeshRuntime and make it internal
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@@ -14,7 +14,6 @@ NavLink::NavLink(const SpawnParams& params)
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void NavLink::UpdateBounds()
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{
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// Cache bounds
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const auto start = _transform.LocalToWorld(Start);
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const auto end = _transform.LocalToWorld(End);
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BoundingBox::FromPoints(start, end, _box);
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