Various renamings

This commit is contained in:
Wojtek Figat
2024-03-26 14:27:10 +01:00
parent 01d91bf102
commit 4ab572426d
7 changed files with 78 additions and 77 deletions

View File

@@ -50,7 +50,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
{
params.GPUContext->UnBindSR(dirLightShaderRegisterIndex);
}
dirLight.SetupLightData(&data.DirectionalLight, useShadow);
dirLight.SetShaderData(data.DirectionalLight, useShadow);
}
else
{
@@ -63,7 +63,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
if (cache->SkyLights.HasItems())
{
auto& skyLight = cache->SkyLights.First();
skyLight.SetupLightData(&data.SkyLight, false);
skyLight.SetShaderData(data.SkyLight, false);
const auto texture = skyLight.Image ? skyLight.Image->GetTexture() : nullptr;
params.GPUContext->BindSR(skyLightShaderRegisterIndex, GET_TEXTURE_VIEW_SAFE(texture));
}
@@ -106,7 +106,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
const auto& light = cache->PointLights[i];
if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius)))
{
light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false);
light.SetShaderData(data.LocalLights[data.LocalLightsCount], false);
data.LocalLightsCount++;
}
}
@@ -115,7 +115,7 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
const auto& light = cache->SpotLights[i];
if (CollisionsHelper::SphereIntersectsSphere(objectBounds, BoundingSphere(light.Position, light.Radius)))
{
light.SetupLightData(&data.LocalLights[data.LocalLightsCount], false);
light.SetShaderData(data.LocalLights[data.LocalLightsCount], false);
data.LocalLightsCount++;
}
}