Various renamings

This commit is contained in:
Wojtek Figat
2024-03-26 14:27:10 +01:00
parent 01d91bf102
commit 4ab572426d
7 changed files with 78 additions and 77 deletions

View File

@@ -277,7 +277,7 @@ void LightPass::RenderLight(RenderContextBatch& renderContextBatch, GPUTextureVi
context->UnBindSR(5);
// Pack light properties buffer
light.SetupLightData(&perLight.Light, renderShadow);
light.SetShaderData(perLight.Light, renderShadow);
Matrix::Transpose(wvp, perLight.WVP);
if (useIES)
{
@@ -334,7 +334,7 @@ void LightPass::RenderLight(RenderContextBatch& renderContextBatch, GPUTextureVi
context->UnBindSR(5);
// Pack light properties buffer
light.SetupLightData(&perLight.Light, renderShadow);
light.SetShaderData(perLight.Light, renderShadow);
Matrix::Transpose(wvp, perLight.WVP);
if (useIES)
{
@@ -377,7 +377,7 @@ void LightPass::RenderLight(RenderContextBatch& renderContextBatch, GPUTextureVi
context->UnBindSR(5);
// Pack light properties buffer
light.SetupLightData(&perLight.Light, renderShadow);
light.SetShaderData(perLight.Light, renderShadow);
// Calculate lighting
context->UpdateCB(cb0, &perLight);
@@ -411,7 +411,7 @@ void LightPass::RenderLight(RenderContextBatch& renderContextBatch, GPUTextureVi
Matrix::Multiply(world, view.ViewProjection(), wvp);
// Pack light properties buffer
light.SetupLightData(&perLight.Light, false);
light.SetShaderData(perLight.Light, false);
Matrix::Transpose(wvp, perLight.WVP);
// Bind source image