Fix crash in AudioBackendOAL::Source_DequeueProcessedBuffers when buffer count is large
This commit is contained in:
@@ -453,9 +453,10 @@ void AudioBackendOAL::Source_QueueBuffer(uint32 sourceID, uint32 bufferID)
|
|||||||
void AudioBackendOAL::Source_DequeueProcessedBuffers(uint32 sourceID)
|
void AudioBackendOAL::Source_DequeueProcessedBuffers(uint32 sourceID)
|
||||||
{
|
{
|
||||||
int32 numProcessedBuffers;
|
int32 numProcessedBuffers;
|
||||||
ALuint buffers[AUDIO_MAX_SOURCE_BUFFERS];
|
|
||||||
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
|
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
|
||||||
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
|
Array<ALuint, InlinedAllocation<AUDIO_MAX_SOURCE_BUFFERS>> buffers;
|
||||||
|
buffers.Resize(numProcessedBuffers);
|
||||||
|
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers.Get());
|
||||||
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
|
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user