diff --git a/Source/Engine/Core/Math/Int3.h b/Source/Engine/Core/Math/Int3.h
index b5f8e0bf3..b215ee4ed 100644
--- a/Source/Engine/Core/Math/Int3.h
+++ b/Source/Engine/Core/Math/Int3.h
@@ -110,6 +110,263 @@ public:
public:
+ // Arithmetic operators with Int2
+
+ Int3 operator+(const Int3& b) const
+ {
+ return Add(*this, b);
+ }
+
+ Int3 operator-(const Int3& b) const
+ {
+ return Subtract(*this, b);
+ }
+
+ Int3 operator*(const Int3& b) const
+ {
+ return Multiply(*this, b);
+ }
+
+ Int3 operator/(const Int3& b) const
+ {
+ return Divide(*this, b);
+ }
+
+ Int3 operator-() const
+ {
+ return Int3(-X, -Y, -Z);
+ }
+
+ // op= operators with Int2
+
+ Int3& operator+=(const Int3& b)
+ {
+ *this = Add(*this, b);
+ return *this;
+ }
+
+ Int3& operator-=(const Int3& b)
+ {
+ *this = Subtract(*this, b);
+ return *this;
+ }
+
+ Int3& operator*=(const Int3& b)
+ {
+ *this = Multiply(*this, b);
+ return *this;
+ }
+
+ Int3& operator/=(const Int3& b)
+ {
+ *this = Divide(*this, b);
+ return *this;
+ }
+
+ // Arithmetic operators with int32
+
+ Int3 operator+(int32 b) const
+ {
+ return Add(*this, b);
+ }
+
+ Int3 operator-(int32 b) const
+ {
+ return Subtract(*this, b);
+ }
+
+ Int3 operator*(int32 b) const
+ {
+ return Multiply(*this, b);
+ }
+
+ Int3 operator/(int32 b) const
+ {
+ return Divide(*this, b);
+ }
+
+ // op= operators with int32
+
+ Int3& operator+=(int32 b)
+ {
+ *this = Add(*this, b);
+ return *this;
+ }
+
+ Int3& operator-=(int32 b)
+ {
+ *this = Subtract(*this, b);
+ return *this;
+ }
+
+ Int3& operator*=(int32 b)
+ {
+ *this = Multiply(*this, b);
+ return *this;
+ }
+
+ Int3& operator/=(int32 b)
+ {
+ *this = Divide(*this, b);
+ return *this;
+ }
+
+ // Comparison operators
+
+ bool operator==(const Int3& b) const
+ {
+ return X == b.X && Y == b.Y;
+ }
+
+ bool operator!=(const Int3& b) const
+ {
+ return X != b.X || Y != b.Y;
+ }
+
+ bool operator>(const Int3& b) const
+ {
+ return X > b.X && Y > b.Y;
+ }
+
+ bool operator>=(const Int3& b) const
+ {
+ return X >= b.X && Y >= b.Y;
+ }
+
+ bool operator<(const Int3& b) const
+ {
+ return X < b.X && Y < b.Y;
+ }
+
+ bool operator<=(const Int3& b) const
+ {
+ return X <= b.X && Y <= b.Y;
+ }
+
+public:
+
+ static void Add(const Int3& a, const Int3& b, Int3& result)
+ {
+ result.X = a.X + b.X;
+ result.Y = a.Y + b.Y;
+ result.Z = a.Z + b.Z;
+ }
+
+ static Int3 Add(const Int3& a, const Int3& b)
+ {
+ Int3 result;
+ Add(a, b, result);
+ return result;
+ }
+
+ static void Subtract(const Int3& a, const Int3& b, Int3& result)
+ {
+ result.X = a.X - b.X;
+ result.Y = a.Y - b.Y;
+ result.Z = a.Z - b.Z;
+ }
+
+ static Int3 Subtract(const Int3& a, const Int3& b)
+ {
+ Int3 result;
+ Subtract(a, b, result);
+ return result;
+ }
+
+ static Int3 Multiply(const Int3& a, const Int3& b)
+ {
+ return Int3(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
+ }
+
+ static Int3 Multiply(const Int3& a, int32 b)
+ {
+ return Int3(a.X * b, a.Y * b, a.Z * b);
+ }
+
+ static Int3 Divide(const Int3& a, const Int3& b)
+ {
+ return Int3(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
+ }
+
+ static Int3 Divide(const Int3& a, int32 b)
+ {
+ return Int3(a.X / b, a.Y / b, a.Z / b);
+ }
+
+public:
+
+ ///
+ /// Gets a value indicting whether this vector is zero.
+ ///
+ /// True if the vector is zero, otherwise false.
+ bool IsZero() const
+ {
+ return X == 0 && Y == 0 && Z == 0;
+ }
+
+ ///
+ /// Gets a value indicting whether any vector component is zero.
+ ///
+ /// True if a component is zero, otherwise false.
+ bool IsAnyZero() const
+ {
+ return X == 0 || Y == 0 || Z == 0;
+ }
+
+ ///
+ /// Gets a value indicting whether this vector is one.
+ ///
+ /// True if the vector is one, otherwise false.
+ bool IsOne() const
+ {
+ return X == 1 && Y == 1 && Z == 1;
+ }
+
+ ///
+ /// Calculates a vector with values being opposite to values of that vector
+ ///
+ /// Negative vector
+ Int3 GetNegative() const
+ {
+ return Int3(-X, -Y, -Z);
+ }
+
+ ///
+ /// Returns average arithmetic of all the components
+ ///
+ /// Average arithmetic of all the components
+ float AverageArithmetic() const
+ {
+ return (X + Y + Z) / 3.0f;
+ }
+
+ ///
+ /// Gets sum of all vector components values
+ ///
+ /// Sum of X, Y, Z and W
+ int32 SumValues() const
+ {
+ return X + Y + Z;
+ }
+
+ ///
+ /// Returns minimum value of all the components
+ ///
+ /// Minimum value
+ int32 MinValue() const
+ {
+ return Math::Min(X, Y, Z);
+ }
+
+ ///
+ /// Returns maximum value of all the components
+ ///
+ /// Maximum value
+ int32 MaxValue() const
+ {
+ return Math::Max(X, Y, Z);
+ }
+
// Returns a vector containing the largest components of the specified vectors
// @param a The first source vector
// @param b The second source vector