From 4b42e1737221b59488da5b1b20b8b14380c769ff Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 7 Jun 2021 13:10:09 +0200 Subject: [PATCH] Increase D3D12 resources safe-frames timeout --- Source/Engine/GraphicsDevice/DirectX/DX12/ResourceOwnerDX12.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/GraphicsDevice/DirectX/DX12/ResourceOwnerDX12.h b/Source/Engine/GraphicsDevice/DirectX/DX12/ResourceOwnerDX12.h index 8b140a1c7..acca85e3d 100644 --- a/Source/Engine/GraphicsDevice/DirectX/DX12/ResourceOwnerDX12.h +++ b/Source/Engine/GraphicsDevice/DirectX/DX12/ResourceOwnerDX12.h @@ -15,7 +15,7 @@ class GPUAsyncContextDX12; /// /// Default amount of frames to wait until resource delete. /// -#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 10 +#define DX12_RESOURCE_DELETE_SAFE_FRAMES_COUNT 100 /// /// Custom resource state used to indicate invalid state (useful for debugging resource tracking issues).