Expose IsDuringPlay property for actors and scripts to use in scripting
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@@ -166,6 +166,9 @@ void ContentService::Dispose()
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// Save assets registry before engine closing
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Cache.Save();
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// Flush objects (some asset-related objects/references may be pending to delete)
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ObjectsRemovalService::Flush();
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// Unload all remaining assets
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{
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ScopeLock lock(AssetsLocker);
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