Change GetGameWindowSize to return game viewport size.
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@@ -189,7 +189,7 @@ Viewport Camera::GetViewport() const
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#if USE_EDITOR
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// Editor
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if (Editor::Managed)
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result.Size = Editor::Managed->GetGameWindowViewportSize();
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result.Size = Editor::Managed->GetGameWindowSize();
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#else
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// game
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auto mainWin = Engine::MainWindow;
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