Fix code style

This commit is contained in:
Wojtek Figat
2020-12-30 11:20:37 +01:00
parent 4ec3e6aed9
commit 4c205be617
56 changed files with 608 additions and 1139 deletions

View File

@@ -82,61 +82,24 @@ void DescriptorSetLayoutVulkan::Compile()
{
ASSERT(_handles.IsEmpty());
// Check if we obey limits
// Validate device limits for the engine
const VkPhysicalDeviceLimits& limits = _device->PhysicalDeviceLimits;
// Check for maxDescriptorSetSamplers
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_SAMPLER]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER]
< limits.maxDescriptorSetSamplers);
// Check for maxDescriptorSetUniformBuffers
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC]
< limits.maxDescriptorSetUniformBuffers);
// Check for maxDescriptorSetUniformBuffersDynamic
if (!_device->Adapter->IsAMD())
{
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC]
< limits.maxDescriptorSetUniformBuffersDynamic);
}
// Check for maxDescriptorSetStorageBuffers
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC]
< limits.maxDescriptorSetStorageBuffers);
// Check for maxDescriptorSetStorageBuffersDynamic
if (_layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC] > limits.maxDescriptorSetUniformBuffersDynamic)
{
// TODO: Downgrade to non-dynamic?
}
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC]
< limits.maxDescriptorSetStorageBuffersDynamic);
// Check for maxDescriptorSetSampledImages
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER]
< limits.maxDescriptorSetSampledImages);
// Check for maxDescriptorSetStorageImages
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_IMAGE]
+ _layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER]
< limits.maxDescriptorSetStorageImages);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_SAMPLER] + _layoutTypes[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] < limits.maxDescriptorSetSamplers);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER]+ _layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC] < limits.maxDescriptorSetUniformBuffers);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC] < limits.maxDescriptorSetUniformBuffersDynamic);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER] + _layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC] < limits.maxDescriptorSetStorageBuffers);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC] < limits.maxDescriptorSetStorageBuffersDynamic);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] + _layoutTypes[VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE] + _layoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER] < limits.maxDescriptorSetSampledImages);
ASSERT(_layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_IMAGE] + _layoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER]< limits.maxDescriptorSetStorageImages);
_handles.Resize(_setLayouts.Count());
for (int32 i = 0; i < _setLayouts.Count(); i++)
{
auto& layout = _setLayouts[i];
VkDescriptorSetLayoutCreateInfo layoutInfo;
RenderToolsVulkan::ZeroStruct(layoutInfo, VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO);
layoutInfo.bindingCount = layout.LayoutBindings.Count();
layoutInfo.pBindings = layout.LayoutBindings.Get();
VALIDATE_VULKAN_RESULT(vkCreateDescriptorSetLayout(_device->Device, &layoutInfo, nullptr, &_handles[i]));
}
@@ -162,11 +125,6 @@ DescriptorPoolVulkan::DescriptorPoolVulkan(GPUDeviceVulkan* device, const Descri
// The maximum amount of descriptor sets layout allocations to hold
const uint32 MaxSetsAllocations = 256;
// Descriptor sets number required to allocate the max number of descriptor sets layout.
// When we're hashing pools with types usage ID the descriptor pool can be used for different layouts so the initial layout does not make much sense.
// In the latter case we'll be probably over-allocating the descriptor types but given the relatively small number of max allocations this should not have
// a serious impact.
DescriptorSetsMax = MaxSetsAllocations * (VULKAN_HASH_POOLS_WITH_TYPES_USAGE_ID ? 1 : Layout.GetLayouts().Count());
for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
{