Fix code style
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@@ -167,7 +167,7 @@ private:
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bool Init(RenderContext& renderContext, GPUContext* context, VolumetricFogOptions& options);
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GPUTextureView* GetLocalShadowedLightScattering(RenderContext& renderContext, GPUContext* context, VolumetricFogOptions& options) const;
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void InitCircleRasterizeBuffers();
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void InitCircleBuffer();
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template<typename T>
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void RenderRadialLight(RenderContext& renderContext, GPUContext* context, T& light, LightShadowData& shadow);
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template<typename T>
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