diff --git a/Source/Shaders/Lights.shader b/Source/Shaders/Lights.shader index eb11dc8a8..363bdb9a1 100644 --- a/Source/Shaders/Lights.shader +++ b/Source/Shaders/Lights.shader @@ -60,7 +60,6 @@ void PS_Directional(Quad_VS2PS input, out float4 output : SV_Target0) // Sample shadow mask float4 shadowMask = 1; - BRANCH if (Light.ShadowsBufferAddress != 0) { shadowMask = SAMPLE_RT(Shadow, input.TexCoord); @@ -97,7 +96,6 @@ void PS_Point(Model_VS2PS input, out float4 output : SV_Target0) // Sample shadow mask float4 shadowMask = 1; - BRANCH if (Light.ShadowsBufferAddress != 0) { shadowMask = SAMPLE_RT(Shadow, uv); @@ -139,7 +137,6 @@ void PS_Spot(Model_VS2PS input, out float4 output : SV_Target0) // Sample shadow mask float4 shadowMask = 1; - BRANCH if (Light.ShadowsBufferAddress != 0) { shadowMask = SAMPLE_RT(Shadow, uv);