Fix missing Transparent Lighting mode init
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@@ -96,6 +96,7 @@ CreateMaterial::Options::Options()
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Info.UsageFlags = MaterialUsageFlags::None;
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Info.FeaturesFlags = MaterialFeaturesFlags::None;
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Info.DecalBlendingMode = MaterialDecalBlendingMode::Translucent;
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Info.TransparentLightingMode = MaterialTransparentLightingMode::Surface;
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Info.PostFxLocation = MaterialPostFxLocation::AfterPostProcessingPass;
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Info.CullMode = CullMode::Normal;
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Info.MaskThreshold = 0.3f;
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