diff --git a/Source/Editor/Editor.cs b/Source/Editor/Editor.cs
index e7b33852b..d549bb907 100644
--- a/Source/Editor/Editor.cs
+++ b/Source/Editor/Editor.cs
@@ -334,7 +334,7 @@ namespace FlaxEditor
}
// Load scene
-
+
// scene cmd line argument
var scene = ContentDatabase.Find(_startupSceneCmdLine);
if (scene is SceneItem)
@@ -1334,7 +1334,7 @@ namespace FlaxEditor
{
Instance.StateMachine.StateChanged += RequestStartPlayOnEditMode;
}
-
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int Internal_ReadOutputLogs(string[] outMessages, byte[] outLogTypes, long[] outLogTimes);
diff --git a/Source/Engine/Platform/Base/ThreadBase.h b/Source/Engine/Platform/Base/ThreadBase.h
index 8cd683d7c..6a56e33ad 100644
--- a/Source/Engine/Platform/Base/ThreadBase.h
+++ b/Source/Engine/Platform/Base/ThreadBase.h
@@ -45,7 +45,6 @@ public:
///
/// Gets priority level of the thread.
///
- /// The thread priority level.
FORCE_INLINE ThreadPriority GetPriority() const
{
return _priority;
@@ -60,7 +59,6 @@ public:
///
/// Gets thread ID
///
- /// Thread ID
FORCE_INLINE uint64 GetID() const
{
return _id;
@@ -69,7 +67,6 @@ public:
///
/// Gets thread running state.
///
- /// True if thread is running, otherwise false
FORCE_INLINE bool IsRunning() const
{
return _isRunning;
@@ -78,7 +75,6 @@ public:
///
/// Gets name of the thread.
///
- /// The thread name.
FORCE_INLINE const String& GetName() const
{
return _name;