diff --git a/Source/Editor/Editor.cs b/Source/Editor/Editor.cs index e7b33852b..d549bb907 100644 --- a/Source/Editor/Editor.cs +++ b/Source/Editor/Editor.cs @@ -334,7 +334,7 @@ namespace FlaxEditor } // Load scene - + // scene cmd line argument var scene = ContentDatabase.Find(_startupSceneCmdLine); if (scene is SceneItem) @@ -1334,7 +1334,7 @@ namespace FlaxEditor { Instance.StateMachine.StateChanged += RequestStartPlayOnEditMode; } - + [MethodImpl(MethodImplOptions.InternalCall)] internal static extern int Internal_ReadOutputLogs(string[] outMessages, byte[] outLogTypes, long[] outLogTimes); diff --git a/Source/Engine/Platform/Base/ThreadBase.h b/Source/Engine/Platform/Base/ThreadBase.h index 8cd683d7c..6a56e33ad 100644 --- a/Source/Engine/Platform/Base/ThreadBase.h +++ b/Source/Engine/Platform/Base/ThreadBase.h @@ -45,7 +45,6 @@ public: /// /// Gets priority level of the thread. /// - /// The thread priority level. FORCE_INLINE ThreadPriority GetPriority() const { return _priority; @@ -60,7 +59,6 @@ public: /// /// Gets thread ID /// - /// Thread ID FORCE_INLINE uint64 GetID() const { return _id; @@ -69,7 +67,6 @@ public: /// /// Gets thread running state. /// - /// True if thread is running, otherwise false FORCE_INLINE bool IsRunning() const { return _isRunning; @@ -78,7 +75,6 @@ public: /// /// Gets name of the thread. /// - /// The thread name. FORCE_INLINE const String& GetName() const { return _name;