Add culling and render mask check for models rendered via Custom Actors list
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@@ -268,7 +268,10 @@ void StaticModel::Draw(RenderContext& renderContext)
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void StaticModel::DrawGeneric(RenderContext& renderContext)
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{
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Draw(renderContext);
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if (renderContext.View.RenderLayersMask.Mask & GetLayerMask() && renderContext.View.CullingFrustum.Intersects(_box))
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{
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Draw(renderContext);
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}
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}
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bool StaticModel::IntersectsItself(const Ray& ray, float& distance, Vector3& normal)
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