From 4d2d801bf4330c8f779663737e3a7e74e8da500d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 21 Dec 2020 14:53:33 +0100 Subject: [PATCH] Fix typos --- Source/Engine/Physics/Colliders/CharacterController.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Engine/Physics/Colliders/CharacterController.h b/Source/Engine/Physics/Colliders/CharacterController.h index 2abd1e62a..25db38937 100644 --- a/Source/Engine/Physics/Colliders/CharacterController.h +++ b/Source/Engine/Physics/Colliders/CharacterController.h @@ -143,7 +143,7 @@ public: API_PROPERTY() void SetStepOffset(float value); /// - /// Gets the minimum move distance of the character controller. The minimum travelled distance to consider. If travelled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small. + /// Gets the minimum move distance of the character controller. The minimum traveled distance to consider. If traveled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small. /// API_PROPERTY(Attributes="EditorOrder(230), DefaultValue(0.0f), Limit(0, 1000), EditorDisplay(\"Character Controller\")") FORCE_INLINE float GetMinMoveDistance() const @@ -152,7 +152,7 @@ public: } /// - /// Sets the minimum move distance of the character controller.The minimum travelled distance to consider. If travelled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small. + /// Sets the minimum move distance of the character controller.The minimum traveled distance to consider. If traveled distance is smaller, the character doesn't move. This is used to stop the recursive motion algorithm when remaining distance to travel is small. /// API_PROPERTY() void SetMinMoveDistance(float value);