Fix some minor issues with materials previews in Editor
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@@ -227,6 +227,21 @@ void SceneRenderTask::CameraCut()
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IsCameraCut = true;
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}
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void SceneRenderTask::AddCustomActor(Actor* actor)
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{
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CustomActors.Add(actor);
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}
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void SceneRenderTask::RemoveCustomActor(Actor* actor)
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{
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CustomActors.Remove(actor);
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}
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void SceneRenderTask::ClearCustomActors()
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{
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CustomActors.Clear();
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}
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void SceneRenderTask::CollectPostFxVolumes(RenderContext& renderContext)
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{
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if ((ActorsSource & ActorsSources::Scenes) != 0)
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