Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
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@@ -33,7 +33,7 @@ Font::~Font()
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void Font::GetCharacter(Char c, FontCharacterEntry& result)
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{
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// Try get character or cache it if cannot find
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// Try to get the character or cache it if cannot be found
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if (!_characters.TryGet(c, result))
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{
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// This thread race condition may happen in editor but in game we usually do all stuff with fonts on main thread (chars caching)
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