Merge code on properties objects locking to use the same path for prefab and scene properties panels

This commit is contained in:
Wojtek Figat
2025-06-02 11:03:16 +02:00
parent 28c70f5078
commit 4d9407e4e9
6 changed files with 33 additions and 29 deletions

View File

@@ -132,35 +132,22 @@ namespace FlaxEditor.CustomEditors.Dedicated
var actor = (Actor)Values[0];
var scriptType = TypeUtils.GetType(actor.TypeName);
var item = scriptType.ContentItem;
if (Presenter.Owner is PropertiesWindow propertiesWindow)
if (Presenter.Owner != null)
{
var lockButton = cm.AddButton(propertiesWindow.LockObjects ? "Unlock" : "Lock");
var lockButton = cm.AddButton(Presenter.Owner.LockSelection ? "Unlock" : "Lock");
lockButton.ButtonClicked += button =>
{
propertiesWindow.LockObjects = !propertiesWindow.LockObjects;
var owner = Presenter?.Owner;
if (owner == null)
return;
owner.LockSelection = !owner.LockSelection;
// Reselect current selection
if (!propertiesWindow.LockObjects && Editor.Instance.SceneEditing.SelectionCount > 0)
if (!owner.LockSelection && owner.Selection.Count > 0)
{
var cachedSelection = Editor.Instance.SceneEditing.Selection.ToArray();
Editor.Instance.SceneEditing.Select(null);
Editor.Instance.SceneEditing.Select(cachedSelection);
}
};
}
else if (Presenter.Owner is PrefabWindow prefabWindow)
{
var lockButton = cm.AddButton(prefabWindow.LockSelectedObjects ? "Unlock" : "Lock");
lockButton.ButtonClicked += button =>
{
prefabWindow.LockSelectedObjects = !prefabWindow.LockSelectedObjects;
// Reselect current selection
if (!prefabWindow.LockSelectedObjects && prefabWindow.Selection.Count > 0)
{
var cachedSelection = prefabWindow.Selection.ToList();
prefabWindow.Select(null);
prefabWindow.Select(cachedSelection);
var cachedSelection = owner.Selection.ToList();
owner.Select(null);
owner.Select(cachedSelection);
}
};
}