diff --git a/Source/Editor/Surface/VisjectSurface.Formatting.cs b/Source/Editor/Surface/VisjectSurface.Formatting.cs index 0356af7ac..848f79157 100644 --- a/Source/Editor/Surface/VisjectSurface.Formatting.cs +++ b/Source/Editor/Surface/VisjectSurface.Formatting.cs @@ -123,7 +123,7 @@ namespace FlaxEditor.Surface } } - Vector2 minDistanceBetweenNodes = new Vector2(20, 20); + Vector2 minDistanceBetweenNodes = new Vector2(30, 30); // Figure out the node positions (aligned to a grid) float[] nodeXPositions = new float[widths.Length]; diff --git a/Source/Editor/Surface/VisjectSurface.Input.cs b/Source/Editor/Surface/VisjectSurface.Input.cs index 878db380e..dec89e143 100644 --- a/Source/Editor/Surface/VisjectSurface.Input.cs +++ b/Source/Editor/Surface/VisjectSurface.Input.cs @@ -687,7 +687,7 @@ namespace FlaxEditor.Surface private Vector2 FindEmptySpace(Box box) { - Vector2 distanceBetweenNodes = new Vector2(20, 20); + Vector2 distanceBetweenNodes = new Vector2(30, 30); var node = box.ParentNode;