Add Actor.HasScene and Script.HasScene

Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
This commit is contained in:
2024-04-20 14:11:15 +03:00
parent 361e9a2929
commit 4dcdd8b5f7
7 changed files with 24 additions and 9 deletions

View File

@@ -382,6 +382,15 @@ public:
return _isActiveInHierarchy != 0;
}
/// <summary>
/// Gets value indicating if actor is in a scene.
/// </summary>
API_PROPERTY(Attributes="HideInEditor, NoSerialize")
FORCE_INLINE bool HasScene() const
{
return _scene != nullptr;
}
/// <summary>
/// Returns true if object is fully static on the scene, otherwise false.
/// </summary>