Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths by avoiding expensive marshalling of the Scene object.
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@@ -382,6 +382,15 @@ public:
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return _isActiveInHierarchy != 0;
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}
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/// <summary>
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/// Gets value indicating if actor is in a scene.
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/// </summary>
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API_PROPERTY(Attributes="HideInEditor, NoSerialize")
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FORCE_INLINE bool HasScene() const
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{
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return _scene != nullptr;
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}
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/// <summary>
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/// Returns true if object is fully static on the scene, otherwise false.
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/// </summary>
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