diff --git a/Source/Engine/Level/Actor.cpp b/Source/Engine/Level/Actor.cpp index bf544d9ad..ff40cc208 100644 --- a/Source/Engine/Level/Actor.cpp +++ b/Source/Engine/Level/Actor.cpp @@ -439,6 +439,7 @@ Array Actor::GetChildren(const MClass* type) const void Actor::DestroyChildren(float timeLeft) { + PROFILE_CPU(); Array children = Children; const bool useGameTime = timeLeft > ZeroTolerance; for (Actor* child : children)