diff --git a/Source/Engine/ContentImporters/ImportModel.cpp b/Source/Engine/ContentImporters/ImportModel.cpp index 91547dc8d..f3548dc5c 100644 --- a/Source/Engine/ContentImporters/ImportModel.cpp +++ b/Source/Engine/ContentImporters/ImportModel.cpp @@ -478,16 +478,23 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context) } // Check if restore local changes on asset reimport + constexpr bool RestoreModelOptionsOnReimport = true; constexpr bool RestoreAnimEventsOnReimport = true; + const bool restoreModelOptions = RestoreModelOptionsOnReimport && (options.Type == ModelTool::ModelType::Model || options.Type == ModelTool::ModelType::SkinnedModel); const bool restoreMaterials = options.RestoreMaterialsOnReimport && data->Materials.HasItems(); const bool restoreAnimEvents = RestoreAnimEventsOnReimport && options.Type == ModelTool::ModelType::Animation && data->Animations.HasItems(); - if ((restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath)) + if ((restoreModelOptions || restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath)) { AssetReference asset = Content::LoadAsync(context.TargetAssetPath); if (asset && !asset->WaitForLoaded()) { auto* model = ScriptingObject::Cast(asset); auto* animation = ScriptingObject::Cast(asset); + if (restoreModelOptions && model) + { + // Copy general properties + data->MinScreenSize = model->MinScreenSize; + } if (restoreMaterials && model) { // Copy material settings