Fix bug in depreciated triggered action placement.
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@@ -81,10 +81,10 @@ namespace FlaxEngine
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case InputActionState.None: break;
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case InputActionState.None: break;
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case InputActionState.Waiting: break;
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case InputActionState.Waiting: break;
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case InputActionState.Pressing:
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case InputActionState.Pressing:
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Triggered?.Invoke();
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Pressing?.Invoke();
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Pressing?.Invoke();
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break;
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break;
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case InputActionState.Press:
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case InputActionState.Press:
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Triggered?.Invoke();
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Pressed?.Invoke();
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Pressed?.Invoke();
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break;
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break;
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case InputActionState.Release:
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case InputActionState.Release:
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