diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs index 53ec824fe..d009a692e 100644 --- a/Source/Engine/Core/Math/Vector3.cs +++ b/Source/Engine/Core/Math/Vector3.cs @@ -1092,7 +1092,7 @@ namespace FlaxEngine float maxChangeSpeed = maxSpeed * smoothTime; float changeSq = maxChangeSpeed * maxChangeSpeed; - float sqrMag = change_x * change_x + change_y * change_y + change_z * change_z; + Real sqrMag = change_x * change_x + change_y * change_y + change_z * change_z; if (sqrMag > changeSq) { var mag = (Real)Math.Sqrt(sqrMag);