From 4e44002259bd10af946b60eab855127dd64526dc Mon Sep 17 00:00:00 2001 From: Andrej Stojkovikj <40241148+AndrejStojkovic@users.noreply.github.com> Date: Tue, 19 Sep 2023 15:47:38 +0200 Subject: [PATCH] Fix SmoothDamp missed type casting for Vector 3 --- Source/Engine/Core/Math/Vector3.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Core/Math/Vector3.cs b/Source/Engine/Core/Math/Vector3.cs index 53ec824fe..d009a692e 100644 --- a/Source/Engine/Core/Math/Vector3.cs +++ b/Source/Engine/Core/Math/Vector3.cs @@ -1092,7 +1092,7 @@ namespace FlaxEngine float maxChangeSpeed = maxSpeed * smoothTime; float changeSq = maxChangeSpeed * maxChangeSpeed; - float sqrMag = change_x * change_x + change_y * change_y + change_z * change_z; + Real sqrMag = change_x * change_x + change_y * change_y + change_z * change_z; if (sqrMag > changeSq) { var mag = (Real)Math.Sqrt(sqrMag);