Fix SmoothDamp missed type casting for Vector 3

This commit is contained in:
Andrej Stojkovikj
2023-09-19 15:47:38 +02:00
committed by GitHub
parent 831500faa7
commit 4e44002259

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@@ -1092,7 +1092,7 @@ namespace FlaxEngine
float maxChangeSpeed = maxSpeed * smoothTime;
float changeSq = maxChangeSpeed * maxChangeSpeed;
float sqrMag = change_x * change_x + change_y * change_y + change_z * change_z;
Real sqrMag = change_x * change_x + change_y * change_y + change_z * change_z;
if (sqrMag > changeSq)
{
var mag = (Real)Math.Sqrt(sqrMag);