Fixed more CMs that shouldnt close

This commit is contained in:
Chandler Cox
2022-12-28 13:00:58 -06:00
parent ae700cfbb8
commit 4eb2ac854e

View File

@@ -353,6 +353,7 @@ namespace FlaxEditor.Windows
// Viewport Brightness // Viewport Brightness
{ {
var brightness = menu.AddButton("Viewport Brightness"); var brightness = menu.AddButton("Viewport Brightness");
brightness.CloseMenuOnClick = false;
var brightnessValue = new FloatValueBox(_viewport.Brightness, 140, 2, 50.0f, 0.001f, 10.0f, 0.001f) var brightnessValue = new FloatValueBox(_viewport.Brightness, 140, 2, 50.0f, 0.001f, 10.0f, 0.001f)
{ {
Parent = brightness Parent = brightness
@@ -363,6 +364,7 @@ namespace FlaxEditor.Windows
// Viewport Resolution // Viewport Resolution
{ {
var resolution = menu.AddButton("Viewport Resolution"); var resolution = menu.AddButton("Viewport Resolution");
resolution.CloseMenuOnClick = false;
var resolutionValue = new FloatValueBox(_viewport.ResolutionScale, 140, 2, 50.0f, 0.1f, 4.0f, 0.001f) var resolutionValue = new FloatValueBox(_viewport.ResolutionScale, 140, 2, 50.0f, 0.1f, 4.0f, 0.001f)
{ {
Parent = resolution Parent = resolution
@@ -381,6 +383,7 @@ namespace FlaxEditor.Windows
// Show GUI // Show GUI
{ {
var button = menu.AddButton("Show GUI"); var button = menu.AddButton("Show GUI");
button.CloseMenuOnClick = false;
var checkbox = new CheckBox(140, 2, ShowGUI) { Parent = button }; var checkbox = new CheckBox(140, 2, ShowGUI) { Parent = button };
checkbox.StateChanged += x => ShowGUI = x.Checked; checkbox.StateChanged += x => ShowGUI = x.Checked;
} }
@@ -388,6 +391,7 @@ namespace FlaxEditor.Windows
// Show Debug Draw // Show Debug Draw
{ {
var button = menu.AddButton("Show Debug Draw"); var button = menu.AddButton("Show Debug Draw");
button.CloseMenuOnClick = false;
var checkbox = new CheckBox(140, 2, ShowDebugDraw) { Parent = button }; var checkbox = new CheckBox(140, 2, ShowDebugDraw) { Parent = button };
checkbox.StateChanged += x => ShowDebugDraw = x.Checked; checkbox.StateChanged += x => ShowDebugDraw = x.Checked;
} }