Remove unused code

This commit is contained in:
Wojtek Figat
2020-12-30 00:52:07 +01:00
parent a082d52543
commit 4ec3e6aed9
9 changed files with 85 additions and 124 deletions

View File

@@ -43,7 +43,7 @@ Array<const char*> GPUDeviceVulkan::InstanceLayers;
bool SupportsDebugUtilsExt = false;
#if VULKAN_USE_DEBUG_LAYER
#if VULKAN_SUPPORTS_DEBUG_UTILS
#if VK_EXT_debug_utils
VkDebugUtilsMessengerEXT Messenger = VK_NULL_HANDLE;
#endif
@@ -138,7 +138,7 @@ static VKAPI_ATTR VkBool32 VKAPI_PTR DebugReportFunction(VkDebugReportFlagsEXT m
return VK_FALSE;
}
#if VULKAN_SUPPORTS_DEBUG_UTILS
#if VK_EXT_debug_utils
static VKAPI_ATTR VkBool32 VKAPI_PTR DebugUtilsCallback(VkDebugUtilsMessageSeverityFlagBitsEXT msgSeverity, VkDebugUtilsMessageTypeFlagsEXT msgType, const VkDebugUtilsMessengerCallbackDataEXT* callbackData, void* userData)
{
@@ -242,7 +242,7 @@ static VKAPI_ATTR VkBool32 VKAPI_PTR DebugUtilsCallback(VkDebugUtilsMessageSever
void SetupDebugLayerCallback()
{
#if VULKAN_SUPPORTS_DEBUG_UTILS
#if VK_EXT_debug_utils
if (SupportsDebugUtilsExt)
{
if (vkCreateDebugUtilsMessengerEXT)
@@ -324,7 +324,7 @@ void SetupDebugLayerCallback()
void RemoveDebugLayerCallback()
{
#if VULKAN_SUPPORTS_DEBUG_UTILS
#if VK_EXT_debug_utils
if (Messenger != VK_NULL_HANDLE)
{
if (vkDestroyDebugUtilsMessengerEXT)
@@ -1092,7 +1092,7 @@ GPUDeviceVulkan::GPUDeviceVulkan(ShaderProfile shaderProfile, GPUAdapterVulkan*
, PresentQueue(nullptr)
, Allocator(VK_NULL_HANDLE)
, PipelineCache(VK_NULL_HANDLE)
#if VULKAN_SUPPORTS_VALIDATION_CACHE
#if VK_EXT_validation_cache
, ValidationCache(VK_NULL_HANDLE)
#endif
, UniformBufferUploader(nullptr)
@@ -1438,7 +1438,7 @@ PixelFormat GPUDeviceVulkan::GetClosestSupportedPixelFormat(PixelFormat format,
return format;
}
#if VULKAN_SUPPORTS_VALIDATION_CACHE
#if VK_EXT_validation_cache
void GetValidationCachePath(String& path)
{
@@ -1872,7 +1872,7 @@ bool GPUDeviceVulkan::Init()
DescriptorPoolsManager = New<DescriptorPoolsManagerVulkan>(this);
MainContext = New<GPUContextVulkan>(this, GraphicsQueue);
// TODO: create and load PipelineCache
#if VULKAN_SUPPORTS_VALIDATION_CACHE
#if VK_EXT_validation_cache
if (OptionalDeviceExtensions.HasEXTValidationCache && vkCreateValidationCacheEXT && vkDestroyValidationCacheEXT)
{
LoadValidationCache();
@@ -1934,7 +1934,7 @@ void GPUDeviceVulkan::Dispose()
vkDestroyPipelineCache(Device, PipelineCache, nullptr);
PipelineCache = VK_NULL_HANDLE;
}
#if VULKAN_SUPPORTS_VALIDATION_CACHE
#if VK_EXT_validation_cache
if (ValidationCache != VK_NULL_HANDLE)
{
if (SaveValidationCache())