diff --git a/Source/Editor/CustomEditors/Elements/DoubleValueElement.cs b/Source/Editor/CustomEditors/Elements/DoubleValueElement.cs index e46040a42..07af5e991 100644 --- a/Source/Editor/CustomEditors/Elements/DoubleValueElement.cs +++ b/Source/Editor/CustomEditors/Elements/DoubleValueElement.cs @@ -22,7 +22,7 @@ namespace FlaxEditor.CustomEditors.Elements /// /// [Deprecated on 26.05.2022, expires on 26.05.2024] /// - [System.Obsolete("Deprecated in 1.4")] + [System.Obsolete("Deprecated in 1.4, use ValueBox instead")] public DoubleValueBox DoubleValue => ValueBox; /// diff --git a/Source/Editor/CustomEditors/Elements/FloatValueElement.cs b/Source/Editor/CustomEditors/Elements/FloatValueElement.cs index 552e9d125..789d8966e 100644 --- a/Source/Editor/CustomEditors/Elements/FloatValueElement.cs +++ b/Source/Editor/CustomEditors/Elements/FloatValueElement.cs @@ -22,7 +22,7 @@ namespace FlaxEditor.CustomEditors.Elements /// /// [Deprecated on 26.05.2022, expires on 26.05.2024] /// - [System.Obsolete("Deprecated in 1.4, ValueBox instead")] + [System.Obsolete("Deprecated in 1.4, use ValueBox instead")] public FloatValueBox FloatValue => ValueBox; /// diff --git a/Source/Engine/Graphics/Mesh.cs b/Source/Engine/Graphics/Mesh.cs index 0a986d44d..68ff7e07f 100644 --- a/Source/Engine/Graphics/Mesh.cs +++ b/Source/Engine/Graphics/Mesh.cs @@ -339,7 +339,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, int[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); @@ -357,7 +357,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(List vertices, List triangles, List normals = null, List tangents = null, List uv = null, List colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); @@ -375,7 +375,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, uint[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); @@ -393,7 +393,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(List vertices, List triangles, List normals = null, List tangents = null, List uv = null, List colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); @@ -411,7 +411,7 @@ namespace FlaxEngine /// The tangent vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, ushort[] triangles, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null, Color32[] colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); @@ -429,7 +429,7 @@ namespace FlaxEngine /// The tangent vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). /// The vertex colors (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(List vertices, List triangles, List normals = null, List tangents = null, List uv = null, List colors = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv), colors); diff --git a/Source/Engine/Graphics/SkinnedMesh.cs b/Source/Engine/Graphics/SkinnedMesh.cs index 8fb7a83dc..a7b7594bb 100644 --- a/Source/Engine/Graphics/SkinnedMesh.cs +++ b/Source/Engine/Graphics/SkinnedMesh.cs @@ -216,7 +216,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, int[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv)); @@ -235,7 +235,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). /// The normal vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, uint[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv)); @@ -254,7 +254,7 @@ namespace FlaxEngine /// The normal vectors (per vertex). /// The tangent vectors (per vertex). Use null to compute them from normal vectors. /// The texture coordinates (per vertex). - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void UpdateMesh(Vector3[] vertices, ushort[] triangles, Int4[] blendIndices, Vector4[] blendWeights, Vector3[] normals = null, Vector3[] tangents = null, Vector2[] uv = null) { UpdateMesh(Utils.ConvertCollection(vertices), triangles, blendIndices, Utils.ConvertCollection(blendWeights), Utils.ConvertCollection(normals), Utils.ConvertCollection(tangents), Utils.ConvertCollection(uv)); diff --git a/Source/Engine/Physics/CollisionData.cs b/Source/Engine/Physics/CollisionData.cs index 8b54c6218..e7f76a90f 100644 --- a/Source/Engine/Physics/CollisionData.cs +++ b/Source/Engine/Physics/CollisionData.cs @@ -19,7 +19,7 @@ namespace FlaxEngine /// The convex mesh generation flags. /// The convex mesh vertex limit. Use values in range [8;255] /// True if failed, otherwise false. - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public bool CookCollision(CollisionDataType type, Vector3[] vertices, uint[] triangles, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255) { if (vertices == null) @@ -43,7 +43,7 @@ namespace FlaxEngine /// The convex mesh generation flags. /// The convex mesh vertex limit. Use values in range [8;255] /// True if failed, otherwise false. - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public bool CookCollision(CollisionDataType type, Vector3[] vertices, int[] triangles, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255) { if (vertices == null) @@ -60,7 +60,7 @@ namespace FlaxEngine /// /// The output vertex buffer. /// The output index buffer. - [Obsolete("Deprecated in 1.4")] + [Obsolete("Deprecated in 1.4, use overload with Float3 and Float2 parameters")] public void ExtractGeometry(out Vector3[] vertexBuffer, out int[] indexBuffer) { ExtractGeometry(out Float3[] tmp, out indexBuffer);