From 4f45b3c1d0377da75226fe55030fbb8751fc3d70 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 3 Oct 2025 11:33:01 +0200 Subject: [PATCH] Fix missing root motion copy when using input skeleton pose (eg. IK node) #3445 --- Source/Engine/Animations/Graph/AnimGraph.h | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Engine/Animations/Graph/AnimGraph.h b/Source/Engine/Animations/Graph/AnimGraph.h index 6c36e37a5..051f6613d 100644 --- a/Source/Engine/Animations/Graph/AnimGraph.h +++ b/Source/Engine/Animations/Graph/AnimGraph.h @@ -811,6 +811,7 @@ public: { // Copy the node transformations Platform::MemoryCopy(dstNodes->Nodes.Get(), srcNodes->Nodes.Get(), sizeof(Transform) * _skeletonNodesCount); + dstNodes->RootMotion = srcNodes->RootMotion; // Copy the animation playback state dstNodes->Position = srcNodes->Position;