diff --git a/Source/Engine/Debug/DebugDraw.cs b/Source/Engine/Debug/DebugDraw.cs
index 5884fc4fa..a6fc7b3b2 100644
--- a/Source/Engine/Debug/DebugDraw.cs
+++ b/Source/Engine/Debug/DebugDraw.cs
@@ -40,7 +40,7 @@ namespace FlaxEngine
/// The size of the axis.
/// The duration (in seconds). Use 0 to draw it only once.
/// If set to true depth test will be performed, otherwise depth will be ignored.
- static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){}
+ public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){}
///
/// Draws the line in a direction.
@@ -50,7 +50,7 @@ namespace FlaxEngine
/// The color.
/// The duration (in seconds). Use 0 to draw it only once.
/// If set to true depth test will be performed, otherwise depth will be ignored.
- static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){}
+ public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){}
///
/// Draws the line in a direction.
@@ -61,7 +61,7 @@ namespace FlaxEngine
/// The length of the ray.
/// The duration (in seconds). Use 0 to draw it only once.
/// If set to true depth test will be performed, otherwise depth will be ignored.
- static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){}
+ public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){}
///
/// Draws the line in a direction.
@@ -71,7 +71,7 @@ namespace FlaxEngine
/// The length of the ray.
/// The duration (in seconds). Use 0 to draw it only once.
/// If set to true depth test will be performed, otherwise depth will be ignored.
- static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true)
+ public static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true)
{
}