diff --git a/Source/Engine/Debug/DebugDraw.cs b/Source/Engine/Debug/DebugDraw.cs index 5884fc4fa..a6fc7b3b2 100644 --- a/Source/Engine/Debug/DebugDraw.cs +++ b/Source/Engine/Debug/DebugDraw.cs @@ -40,7 +40,7 @@ namespace FlaxEngine /// The size of the axis. /// The duration (in seconds). Use 0 to draw it only once. /// If set to true depth test will be performed, otherwise depth will be ignored. - static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){} + public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){} /// /// Draws the line in a direction. @@ -50,7 +50,7 @@ namespace FlaxEngine /// The color. /// The duration (in seconds). Use 0 to draw it only once. /// If set to true depth test will be performed, otherwise depth will be ignored. - static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){} + public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){} /// /// Draws the line in a direction. @@ -61,7 +61,7 @@ namespace FlaxEngine /// The length of the ray. /// The duration (in seconds). Use 0 to draw it only once. /// If set to true depth test will be performed, otherwise depth will be ignored. - static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){} + public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){} /// /// Draws the line in a direction. @@ -71,7 +71,7 @@ namespace FlaxEngine /// The length of the ray. /// The duration (in seconds). Use 0 to draw it only once. /// If set to true depth test will be performed, otherwise depth will be ignored. - static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true) + public static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true) { }