diff --git a/Source/Engine/Core/Math/Float2.cs b/Source/Engine/Core/Math/Float2.cs
index 4ded4cf92..d33cc7fea 100644
--- a/Source/Engine/Core/Math/Float2.cs
+++ b/Source/Engine/Core/Math/Float2.cs
@@ -1280,11 +1280,11 @@ namespace FlaxEngine
///
///
/// out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize
- public static Float2 SnapToGrid(Float2 Translation, Float2 GridSize)
+ public static Float2 SnapToGrid(Float2 translation, Float2 gridSize)
{
- Translation.X = Mathf.Ceil((Translation.X - (GridSize.X * 0.5f)) / GridSize.Y) * GridSize.X;
- Translation.Y = Mathf.Ceil((Translation.Y - (GridSize.Y * 0.5f)) / GridSize.X) * GridSize.Y;
- return Translation;
+ translation.X = Mathf.Ceil((translation.X - (gridSize.X * 0.5f)) / gridSize.Y) * gridSize.X;
+ translation.Y = Mathf.Ceil((translation.Y - (gridSize.Y * 0.5f)) / gridSize.X) * gridSize.Y;
+ return translation;
}
///
/// funcion for grid snaping snap to absolute world grid
@@ -1295,9 +1295,9 @@ namespace FlaxEngine
/// out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize
public static Float2 SnapToGrid(Float2 Translation, float GridSize)
{
- Translation.X = Mathf.Ceil((Translation.X - (GridSize * 0.5f)) / GridSize) * GridSize;
- Translation.Y = Mathf.Ceil((Translation.Y - (GridSize * 0.5f)) / GridSize) * GridSize;
- return Translation;
+ translation.X = Mathf.Ceil((translation.X - (gridSize * 0.5f)) / gridSize) * gridSize;
+ translation.Y = Mathf.Ceil((translation.Y - (gridSize * 0.5f)) / gridSize) * gridSize;
+ return translation;
}
///