diff --git a/Source/Engine/Core/Math/Float2.cs b/Source/Engine/Core/Math/Float2.cs index 4ded4cf92..d33cc7fea 100644 --- a/Source/Engine/Core/Math/Float2.cs +++ b/Source/Engine/Core/Math/Float2.cs @@ -1280,11 +1280,11 @@ namespace FlaxEngine /// /// /// out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize - public static Float2 SnapToGrid(Float2 Translation, Float2 GridSize) + public static Float2 SnapToGrid(Float2 translation, Float2 gridSize) { - Translation.X = Mathf.Ceil((Translation.X - (GridSize.X * 0.5f)) / GridSize.Y) * GridSize.X; - Translation.Y = Mathf.Ceil((Translation.Y - (GridSize.Y * 0.5f)) / GridSize.X) * GridSize.Y; - return Translation; + translation.X = Mathf.Ceil((translation.X - (gridSize.X * 0.5f)) / gridSize.Y) * gridSize.X; + translation.Y = Mathf.Ceil((translation.Y - (gridSize.Y * 0.5f)) / gridSize.X) * gridSize.Y; + return translation; } /// /// funcion for grid snaping snap to absolute world grid @@ -1295,9 +1295,9 @@ namespace FlaxEngine /// out = Ceil(((A - (GridSize * 0.5f)) / GridSize) * GridSize public static Float2 SnapToGrid(Float2 Translation, float GridSize) { - Translation.X = Mathf.Ceil((Translation.X - (GridSize * 0.5f)) / GridSize) * GridSize; - Translation.Y = Mathf.Ceil((Translation.Y - (GridSize * 0.5f)) / GridSize) * GridSize; - return Translation; + translation.X = Mathf.Ceil((translation.X - (gridSize * 0.5f)) / gridSize) * gridSize; + translation.Y = Mathf.Ceil((translation.Y - (gridSize * 0.5f)) / gridSize) * gridSize; + return translation; } ///