diff --git a/Source/Engine/Render2D/FontAsset.h b/Source/Engine/Render2D/FontAsset.h
index 60dbee01d..17839d49b 100644
--- a/Source/Engine/Render2D/FontAsset.h
+++ b/Source/Engine/Render2D/FontAsset.h
@@ -20,7 +20,7 @@ API_ENUM() enum class FontHinting : byte
Default,
///
- /// Force the use of an automatic hinting algorithm (over the font's native hinter).
+ /// Force the use of an automatic hinting algorithm (over the fonts native hinter).
///
Auto,
@@ -35,7 +35,7 @@ API_ENUM() enum class FontHinting : byte
Monochrome,
///
- /// Do not use hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
+ /// Do not use hinting. This generally generates 'blurrier' bitmap glyphs when the glyphs are rendered in any of the anti-aliased modes.
///
None,
};
@@ -51,7 +51,7 @@ API_ENUM(Attributes="Flags") enum class FontFlags : byte
None = 0,
///
- /// Enables using anti-aliasing for font characters. Otherwise font will use monochrome data.
+ /// Enables using anti-aliasing for font characters. Otherwise font will use the monochrome data.
///
AntiAliasing = 1,