From 4fd8697082d68d5be1f432ad21ccbf8006770bbd Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 25 Sep 2023 11:11:56 +0200 Subject: [PATCH] Working improvements from docs PR --- Source/Engine/Render2D/FontAsset.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Engine/Render2D/FontAsset.h b/Source/Engine/Render2D/FontAsset.h index 60dbee01d..17839d49b 100644 --- a/Source/Engine/Render2D/FontAsset.h +++ b/Source/Engine/Render2D/FontAsset.h @@ -20,7 +20,7 @@ API_ENUM() enum class FontHinting : byte Default, /// - /// Force the use of an automatic hinting algorithm (over the font's native hinter). + /// Force the use of an automatic hinting algorithm (over the fonts native hinter). /// Auto, @@ -35,7 +35,7 @@ API_ENUM() enum class FontHinting : byte Monochrome, /// - /// Do not use hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes. + /// Do not use hinting. This generally generates 'blurrier' bitmap glyphs when the glyphs are rendered in any of the anti-aliased modes. /// None, }; @@ -51,7 +51,7 @@ API_ENUM(Attributes="Flags") enum class FontFlags : byte None = 0, /// - /// Enables using anti-aliasing for font characters. Otherwise font will use monochrome data. + /// Enables using anti-aliasing for font characters. Otherwise font will use the monochrome data. /// AntiAliasing = 1,