Fix code style

This commit is contained in:
Wojtek Figat
2020-12-22 13:45:02 +01:00
parent 760d586923
commit 4fe91d57b7
12 changed files with 151 additions and 182 deletions

View File

@@ -571,9 +571,9 @@ StructuredBuffer<BokehPoint> BokehPointBuffer : register(t2);
// Vertex Shader, positions and scales the bokeh point
META_VS(true, FEATURE_LEVEL_SM5)
META_FLAG(VertexToGeometryShader)
BokehVSOutput VS_Bokeh(in uint VertexID : SV_VertexID)
BokehVSOutput VS_Bokeh(in uint vertexID : SV_VertexID)
{
BokehPoint bPoint = BokehPointBuffer[VertexID];
BokehPoint bPoint = BokehPointBuffer[vertexID];
BokehVSOutput output;
// Position the vertex in normalized device coordinate space [-1, 1]
@@ -599,7 +599,7 @@ BokehVSOutput VS_Bokeh(in uint VertexID : SV_VertexID)
// Geometry Shader, expands a vertex into a quad with two triangles
META_GS(true, FEATURE_LEVEL_SM5)
[maxvertexcount(4)]
void GS_Bokeh(point BokehVSOutput input[1], inout TriangleStream<BokehGSOutput> SpriteStream)
void GS_Bokeh(point BokehVSOutput input[1], inout TriangleStream<BokehGSOutput> stream)
{
BokehGSOutput output;
@@ -613,9 +613,9 @@ void GS_Bokeh(point BokehVSOutput input[1], inout TriangleStream<BokehGSOutput>
output.Color = input[0].Color;
output.Depth = input[0].Depth;
SpriteStream.Append(output);
stream.Append(output);
}
SpriteStream.RestartStrip();
stream.RestartStrip();
}
// Pixel Shader, applies the bokeh shape texture