Fix batching draw calls after recent refactor
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@@ -516,6 +516,7 @@ namespace
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Platform::MemoryCompare(&a.Geometry, &b.Geometry, sizeof(a.Geometry)) == 0 &&
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a.InstanceCount != 0 &&
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b.InstanceCount != 0 &&
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handler.CanBatch(a, b) &&
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a.WorldDeterminantSign == b.WorldDeterminantSign;
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}
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}
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