Merge branch 'reopen-all-active-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-reopen-all-active-scenes

This commit is contained in:
Wojtek Figat
2023-05-05 15:47:41 +02:00

View File

@@ -323,8 +323,15 @@ namespace FlaxEditor
}
case GeneralOptions.StartupSceneModes.LastOpened:
{
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName) && Guid.TryParse(lastSceneIdName, out var lastSceneId))
Internal_LoadAsset(ref lastSceneId);
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
{
var lastSceneList = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
foreach (var scene in lastSceneList)
{
var lastScene = scene;
Internal_LoadAsset(ref lastScene);
}
}
break;
}
}
@@ -438,18 +445,24 @@ namespace FlaxEditor
}
case GeneralOptions.StartupSceneModes.LastOpened:
{
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName) && Guid.TryParse(lastSceneIdName, out var lastSceneId))
if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
{
var lastScene = ContentDatabase.Find(lastSceneId);
if (lastScene is SceneItem)
var lastSceneList = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
foreach (var sceneId in lastSceneList)
{
Editor.Log("Loading last opened scene");
Scene.OpenScene(lastSceneId);
// Restore view
if (ProjectCache.TryGetCustomData(ProjectDataLastSceneSpawn, out var lastSceneSpawnName))
Windows.EditWin.Viewport.ViewRay = JsonSerializer.Deserialize<Ray>(lastSceneSpawnName);
var lastScene = ContentDatabase.Find(sceneId);
if (!(lastScene is SceneItem))
continue;
Editor.Log($"Loading last opened scene: {lastScene.ShortName}");
if (sceneId == lastSceneList[0])
Scene.OpenScene(sceneId);
else
Level.LoadSceneAsync(sceneId);
}
// Restore view
if (ProjectCache.TryGetCustomData(ProjectDataLastSceneSpawn, out var lastSceneSpawnName))
Windows.EditWin.Viewport.ViewRay = JsonSerializer.Deserialize<Ray>(lastSceneSpawnName);
}
break;
}
@@ -662,11 +675,22 @@ namespace FlaxEditor
// Start exit
StateMachine.GoToState<ClosingState>();
// Cache last opened scene
// Cache last opened scenes
{
var lastSceneId = Level.ScenesCount > 0 ? Level.Scenes[0].ID : Guid.Empty;
List<Guid> lastSceneIds = new List<Guid>();
if (Level.ScenesCount > 0)
{
foreach (var scene in Level.Scenes)
{
lastSceneIds.Add(scene.ID);
}
}
else
{
lastSceneIds.Add(Guid.Empty);
}
var lastSceneSpawn = Windows.EditWin.Viewport.ViewRay;
ProjectCache.SetCustomData(ProjectDataLastScene, lastSceneId.ToString());
ProjectCache.SetCustomData(ProjectDataLastScene, JsonSerializer.Serialize(lastSceneIds.ToArray()));
ProjectCache.SetCustomData(ProjectDataLastSceneSpawn, JsonSerializer.Serialize(lastSceneSpawn));
}