From 50f87c8bfb972fac830c5e5f5cef94009c997cf8 Mon Sep 17 00:00:00 2001 From: Jean-Baptiste Perrier Date: Sun, 17 Jan 2021 12:36:53 +0100 Subject: [PATCH] Remove unused (). --- Source/Engine/Visject/ShaderGraph.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Visject/ShaderGraph.cpp b/Source/Engine/Visject/ShaderGraph.cpp index c7db3b41b..7b3c51f3e 100644 --- a/Source/Engine/Visject/ShaderGraph.cpp +++ b/Source/Engine/Visject/ShaderGraph.cpp @@ -387,7 +387,7 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value) Value v1 = tryGetValue(node->GetBox(0), Value::Zero); Value v2 = tryGetValue(node->GetBox(1), Value::Zero).Cast(v1.Type); Value epsilon = tryGetValue(node->GetBox(2), 2, Value::Zero); - value = writeLocal(ValueType::Bool, String::Format(TEXT("(distance({0},{1}) < {2})"), v1.Value, v2.Value, epsilon.Value), node); + value = writeLocal(ValueType::Bool, String::Format(TEXT("distance({0},{1}) < {2}"), v1.Value, v2.Value, epsilon.Value), node); break; } // Degrees