Remove unused ().
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@@ -387,7 +387,7 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value)
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Value v1 = tryGetValue(node->GetBox(0), Value::Zero);
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Value v1 = tryGetValue(node->GetBox(0), Value::Zero);
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Value v2 = tryGetValue(node->GetBox(1), Value::Zero).Cast(v1.Type);
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Value v2 = tryGetValue(node->GetBox(1), Value::Zero).Cast(v1.Type);
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Value epsilon = tryGetValue(node->GetBox(2), 2, Value::Zero);
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Value epsilon = tryGetValue(node->GetBox(2), 2, Value::Zero);
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value = writeLocal(ValueType::Bool, String::Format(TEXT("(distance({0},{1}) < {2})"), v1.Value, v2.Value, epsilon.Value), node);
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value = writeLocal(ValueType::Bool, String::Format(TEXT("distance({0},{1}) < {2}"), v1.Value, v2.Value, epsilon.Value), node);
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break;
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break;
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}
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}
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// Degrees
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// Degrees
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