Add UpdateSpeed to Animated Model for playback speed scaling
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@@ -665,6 +665,7 @@ void AnimatedModel::Serialize(SerializeStream& stream, const void* otherObj)
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SERIALIZE(PerBoneMotionBlur);
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SERIALIZE(UseTimeScale);
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SERIALIZE(UpdateWhenOffscreen);
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SERIALIZE(UpdateSpeed);
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SERIALIZE(UpdateMode);
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SERIALIZE(BoundsScale);
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SERIALIZE(CustomBounds);
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@@ -688,6 +689,7 @@ void AnimatedModel::Deserialize(DeserializeStream& stream, ISerializeModifier* m
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DESERIALIZE(PerBoneMotionBlur);
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DESERIALIZE(UseTimeScale);
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DESERIALIZE(UpdateWhenOffscreen);
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DESERIALIZE(UpdateSpeed);
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DESERIALIZE(UpdateMode);
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DESERIALIZE(BoundsScale);
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DESERIALIZE(CustomBounds);
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