Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api

Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
This commit is contained in:
Wojtek Figat
2023-03-27 17:29:42 +02:00
parent eed2cdfe04
commit 510fc443e8
111 changed files with 17048 additions and 8765 deletions

View File

@@ -11,15 +11,13 @@
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Renderer/RenderList.h"
#include "Engine/Scripting/ManagedCLR/MCore.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Threading/Task.h"
#include "Engine/Threading/Threading.h"
#if USE_EDITOR
#include "Engine/Renderer/GBufferPass.h"
#endif
#if USE_MONO
#include <mono/metadata/appdomain.h>
#endif
namespace
{
@@ -117,28 +115,28 @@ namespace
#if !COMPILE_WITHOUT_CSHARP
template<typename IndexType>
bool UpdateMesh(Mesh* mesh, uint32 vertexCount, uint32 triangleCount, MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj, MonoArray* colorsObj)
bool UpdateMesh(Mesh* mesh, uint32 vertexCount, uint32 triangleCount, MArray* verticesObj, MArray* trianglesObj, MArray* normalsObj, MArray* tangentsObj, MArray* uvObj, MArray* colorsObj)
{
ASSERT((uint32)mono_array_length(verticesObj) >= vertexCount);
ASSERT((uint32)mono_array_length(trianglesObj) / 3 >= triangleCount);
auto vertices = (Float3*)(void*)mono_array_addr_with_size(verticesObj, sizeof(Float3), 0);
auto triangles = (IndexType*)(void*)mono_array_addr_with_size(trianglesObj, sizeof(IndexType), 0);
const auto normals = normalsObj ? (Float3*)(void*)mono_array_addr_with_size(normalsObj, sizeof(Float3), 0) : nullptr;
const auto tangents = tangentsObj ? (Float3*)(void*)mono_array_addr_with_size(tangentsObj, sizeof(Float3), 0) : nullptr;
const auto uvs = uvObj ? (Float2*)(void*)mono_array_addr_with_size(uvObj, sizeof(Float2), 0) : nullptr;
const auto colors = colorsObj ? (Color32*)(void*)mono_array_addr_with_size(colorsObj, sizeof(Color32), 0) : nullptr;
ASSERT((uint32)MCore::Array::GetLength(verticesObj) >= vertexCount);
ASSERT((uint32)MCore::Array::GetLength(trianglesObj) / 3 >= triangleCount);
auto vertices = MCore::Array::GetAddress<Float3>(verticesObj);
auto triangles = MCore::Array::GetAddress<IndexType>(trianglesObj);
const auto normals = normalsObj ? MCore::Array::GetAddress<Float3>(normalsObj) : nullptr;
const auto tangents = tangentsObj ? MCore::Array::GetAddress<Float3>(tangentsObj) : nullptr;
const auto uvs = uvObj ? MCore::Array::GetAddress<Float2>(uvObj) : nullptr;
const auto colors = colorsObj ? MCore::Array::GetAddress<Color32>(colorsObj) : nullptr;
return UpdateMesh<IndexType>(mesh, vertexCount, triangleCount, vertices, triangles, normals, tangents, uvs, colors);
}
template<typename IndexType>
bool UpdateTriangles(Mesh* mesh, int32 triangleCount, MonoArray* trianglesObj)
bool UpdateTriangles(Mesh* mesh, int32 triangleCount, MArray* trianglesObj)
{
const auto model = mesh->GetModel();
ASSERT(model && model->IsVirtual() && trianglesObj);
// Get buffer data
ASSERT((int32)mono_array_length(trianglesObj) / 3 >= triangleCount);
auto ib = (IndexType*)(void*)mono_array_addr_with_size(trianglesObj, sizeof(IndexType), 0);
ASSERT(MCore::Array::GetLength(trianglesObj) / 3 >= triangleCount);
auto ib = MCore::Array::GetAddress<IndexType>(trianglesObj);
return mesh->UpdateTriangles(triangleCount, ib);
}
@@ -717,22 +715,22 @@ ScriptingObject* Mesh::GetParentModel()
#if !COMPILE_WITHOUT_CSHARP
bool Mesh::UpdateMeshUInt(int32 vertexCount, int32 triangleCount, MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj, MonoArray* colorsObj)
bool Mesh::UpdateMeshUInt(int32 vertexCount, int32 triangleCount, MArray* verticesObj, MArray* trianglesObj, MArray* normalsObj, MArray* tangentsObj, MArray* uvObj, MArray* colorsObj)
{
return ::UpdateMesh<uint32>(this, (uint32)vertexCount, (uint32)triangleCount, verticesObj, trianglesObj, normalsObj, tangentsObj, uvObj, colorsObj);
}
bool Mesh::UpdateMeshUShort(int32 vertexCount, int32 triangleCount, MonoArray* verticesObj, MonoArray* trianglesObj, MonoArray* normalsObj, MonoArray* tangentsObj, MonoArray* uvObj, MonoArray* colorsObj)
bool Mesh::UpdateMeshUShort(int32 vertexCount, int32 triangleCount, MArray* verticesObj, MArray* trianglesObj, MArray* normalsObj, MArray* tangentsObj, MArray* uvObj, MArray* colorsObj)
{
return ::UpdateMesh<uint16>(this, (uint32)vertexCount, (uint32)triangleCount, verticesObj, trianglesObj, normalsObj, tangentsObj, uvObj, colorsObj);
}
bool Mesh::UpdateTrianglesUInt(int32 triangleCount, MonoArray* trianglesObj)
bool Mesh::UpdateTrianglesUInt(int32 triangleCount, MArray* trianglesObj)
{
return ::UpdateTriangles<uint32>(this, triangleCount, trianglesObj);
}
bool Mesh::UpdateTrianglesUShort(int32 triangleCount, MonoArray* trianglesObj)
bool Mesh::UpdateTrianglesUShort(int32 triangleCount, MArray* trianglesObj)
{
return ::UpdateTriangles<uint16>(this, triangleCount, trianglesObj);
}
@@ -746,7 +744,7 @@ enum class InternalBufferType
IB32 = 4,
};
MonoArray* Mesh::DownloadBuffer(bool forceGpu, MonoReflectionType* resultType, int32 typeI)
MArray* Mesh::DownloadBuffer(bool forceGpu, MTypeObject* resultType, int32 typeI)
{
auto mesh = this;
auto type = (InternalBufferType)typeI;
@@ -824,8 +822,8 @@ MonoArray* Mesh::DownloadBuffer(bool forceGpu, MonoReflectionType* resultType, i
}
// Convert into managed array
MonoArray* result = mono_array_new(mono_domain_get(), mono_type_get_class(mono_reflection_type_get_type(resultType)), dataCount);
void* managedArrayPtr = mono_array_addr_with_size(result, 0, 0);
MArray* result = MCore::Array::New(MCore::Type::GetClass(INTERNAL_TYPE_OBJECT_GET(resultType)), dataCount);
void* managedArrayPtr = MCore::Array::GetAddress(result);
const int32 elementSize = data.Length() / dataCount;
switch (type)
{