Fix to not call GetQueuedBuffersCount unless needed for the looping fix
#2834
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@@ -426,18 +426,21 @@ void AudioSource::Update()
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_startingToPlay = false;
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}
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int32 queuedBuffers;
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AudioBackend::Source::GetQueuedBuffersCount(this, queuedBuffers);
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if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && queuedBuffers > 0 && _isActuallyPlayingSth && !_startingToPlay)
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if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && _isActuallyPlayingSth && !_startingToPlay)
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{
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if (GetIsLooping())
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int32 queuedBuffers;
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AudioBackend::Source::GetQueuedBuffersCount(this, queuedBuffers);
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if (queuedBuffers)
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{
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Stop();
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Play();
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}
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else
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{
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Stop();
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if (GetIsLooping())
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{
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Stop();
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Play();
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}
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else
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{
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Stop();
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}
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}
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}
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