Use tooltip from native function docs and support multiple colliders selected at once #2063
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@@ -7,15 +7,12 @@ using Real = System.Single;
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#endif
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#endif
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using FlaxEngine;
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using FlaxEngine;
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#if FLAX_EDITOR
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using FlaxEditor.CustomEditors.Dedicated;
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using FlaxEditor.CustomEditors.Dedicated;
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using FlaxEditor.CustomEditors;
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using FlaxEditor.CustomEditors;
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#endif
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using FlaxEditor.Scripting;
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namespace FlaxEditor.SceneGraph.Actors
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namespace FlaxEditor.SceneGraph.Actors
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{
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{
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#if FLAX_EDITOR
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/// <summary>
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/// <summary>
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/// Dedicated custom editor for BoxCollider objects.
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/// Dedicated custom editor for BoxCollider objects.
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/// </summary>
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/// </summary>
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@@ -26,14 +23,20 @@ namespace FlaxEditor.SceneGraph.Actors
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public override void Initialize(LayoutElementsContainer layout)
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public override void Initialize(LayoutElementsContainer layout)
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{
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{
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base.Initialize(layout);
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base.Initialize(layout);
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layout.Space(20f);
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var autoResizeButton = layout.Button("Resize to Fit", "Resize the box collider to fit it's parent's bounds.");
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BoxCollider collider = Values[0] as BoxCollider;
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layout.Space(20f);
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autoResizeButton.Button.Clicked += collider.AutoResize;
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layout.Button("Resize to Fit", Editor.Instance.CodeDocs.GetTooltip(new ScriptMemberInfo(typeof(BoxCollider).GetMethod("AutoResize")))).Button.Clicked += OnResizeClicked;
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}
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private void OnResizeClicked()
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{
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foreach (var value in Values)
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{
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if (value is BoxCollider collider)
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collider.AutoResize();
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}
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}
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}
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}
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}
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#endif
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/// <summary>
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/// <summary>
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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/// Scene tree node for <see cref="BoxCollider"/> actor type.
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@@ -67,8 +70,8 @@ namespace FlaxEditor.SceneGraph.Actors
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public override void PostSpawn()
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public override void PostSpawn()
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{
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{
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base.PostSpawn();
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base.PostSpawn();
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BoxCollider boxCollider = Actor as BoxCollider;
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boxCollider.AutoResize();
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((BoxCollider)Actor).AutoResize();
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}
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}
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}
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}
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}
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}
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