Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
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@@ -71,7 +71,7 @@ void PS_Clear(out float4 Light : SV_Target0, out float4 RT0 : SV_Target1, out fl
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// GBuffer+Depth at 0-3 slots
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Buffer<float4> GlobalSurfaceAtlasObjects : register(t4);
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#if INDIRECT_LIGHT
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Texture2D<float4> ProbesState : register(t5);
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Texture2D<snorm float4> ProbesState : register(t5);
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Texture2D<float4> ProbesDistance : register(t6);
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Texture2D<float4> ProbesIrradiance : register(t7);
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#else
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