diff --git a/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.Build.cs b/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.Build.cs index 0c2f581cf..dcf2d9b0e 100644 --- a/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.Build.cs +++ b/Source/Engine/ShadersCompilation/DirectX/ShaderCompilerDX.Build.cs @@ -22,7 +22,7 @@ public class ShaderCompilerDX : ShaderCompiler options.PublicDefinitions.Add("COMPILE_WITH_DX_SHADER_COMPILER"); var depsRoot = options.DepsFolder; - options.OutputFiles.Add("dxcompiler.lib"); + options.OutputFiles.Add(Path.Combine(depsRoot, "dxcompiler.lib")); options.DependencyFiles.Add(Path.Combine(depsRoot, "dxcompiler.dll")); options.DependencyFiles.Add(Path.Combine(depsRoot, "dxil.dll")); options.DelayLoadLibraries.Add("dxcompiler.dll"); diff --git a/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs b/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs index b056fb8ae..2d9468ca2 100644 --- a/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs +++ b/Source/Tools/Flax.Build/Platforms/Windows/WindowsPlatformBase.cs @@ -371,8 +371,8 @@ namespace Flax.Build.Platforms WindowsPlatformSDK.v10_0_17763_0, WindowsPlatformSDK.v10_0_18362_0, WindowsPlatformSDK.v10_0_19041_0, - //WindowsPlatformSDK.v10_0_20348_0, // Breaks on Flax Editor build - //WindowsPlatformSDK.v10_0_22000_0, // Breaks on Flax Editor build + WindowsPlatformSDK.v10_0_20348_0, + WindowsPlatformSDK.v10_0_22000_0, }; foreach (var sdk10 in sdk10Roots) {