Add support for using ThirdPartyModule in game/project scripting
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3
Source/ThirdParty/OpenFBX/OpenFBX.Build.cs
vendored
3
Source/ThirdParty/OpenFBX/OpenFBX.Build.cs
vendored
@@ -14,5 +14,8 @@ public class OpenFBX : ThirdPartyModule
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LicenseType = LicenseTypes.MIT;
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LicenseFilePath = "LICENSE.txt";
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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}
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