Add support for using ThirdPartyModule in game/project scripting
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3
Source/ThirdParty/fmt/fmt.Build.cs
vendored
3
Source/ThirdParty/fmt/fmt.Build.cs
vendored
@@ -16,6 +16,9 @@ public class fmt : ThirdPartyModule
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LicenseType = LicenseTypes.BSD2Clause;
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LicenseFilePath = "cppformat license.txt";
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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/// <inheritdoc />
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