Add support for using ThirdPartyModule in game/project scripting
This commit is contained in:
3
Source/ThirdParty/freetype/freetype.Build.cs
vendored
3
Source/ThirdParty/freetype/freetype.Build.cs
vendored
@@ -17,6 +17,9 @@ public class freetype : DepsModule
|
||||
|
||||
LicenseType = LicenseTypes.Custom;
|
||||
LicenseFilePath = "LICENSE.TXT";
|
||||
|
||||
// Merge third-party modules into engine binary
|
||||
BinaryModuleName = "FlaxEngine";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
Reference in New Issue
Block a user