Add support for using ThirdPartyModule in game/project scripting
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@@ -17,6 +17,9 @@ public class spirv_tools : DepsModule
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Name = "spirv-tools";
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LicenseType = LicenseTypes.Custom;
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LicenseFilePath = "LICENSE.txt";
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// Merge third-party modules into engine binary
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BinaryModuleName = "FlaxEngine";
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}
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/// <inheritdoc />
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